The use of virtual reality (VR) is expanding across industries, but its large-scale application in educational settings has remained largely unexplored. As the technical capabilities and affordability ...
As a long-time VR gamer, I’ve always found myself in an awkward position. I’m certainly not a casual player at this point, but I’m also not quite a full-blown techie. I don’t spend my time studying ...
Research reveals that people’s perception of motion can be radically manipulated in passive virtual reality environments without making them feel unwell. Researchers from the University of Glasgow led ...
In games, nothing breaks player flow like a loading screen, and in virtual reality this problem is amplified tenfold. ‘Presence’ or ‘immersion’, the magical yet fragile feeling of ‘being there’, is ...