The original LittleBigPlanet was billed as a platform for platformers -- but what about those gamers whose favorite entries into that particular genre include Kazooies, Ratchets and Bandicoots? Media ...
Creative Bloq on MSN
Why Big Hops’ developer rejected retro level design despite GameCube-era inspiration
So I [was] really like, what if you started with the best 3D Mario as your base, and then add this kind of design sensibility ...
One of the hardest aspects of game design to define is good level design. There is no set formula for organizing a layout, sculpting interrelated structures and objects in an environment, using ...
Join members of the development team for a look at Operencia from a Design and 3D level building perspective as they discuss how a level comes to life, and more. Operencia: The Stolen Sun will be ...
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