A project showcasing how to create tile outlines on a plane, and highlight them via mouse position. Camera controls as in the editor: W/A/S/D for horizontal movement, Q/E for down/up, hold right mouse ...
// how far above the mesh the grid lines appear, needed to not occlude underlying renders if(sign(vertex_world_position.z) == sign(grid_point.z) && sign(vertex_world ...
We independently review everything we recommend. When you buy through our links, we may earn a commission. Learn more› By Brenda Stolyar Brenda Stolyar is a writer covering consumer technology. Her ...
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