Unity gave RocketWerkz a week to get its licenses sorted, but its evidence seems a little suspect. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works ...
DayZ creator Dean Hall is alleging that Unity are threatening to revoke all licenses for workers at his current studio Rocketwerkz, the team behind Icarus. The developer made this claim in a lengthy ...
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Unity has cancelled the controversial Runtime Fee after “deep consultation” with its community and partners. This goes into effect immediately. Matt Bromberg, the President and CEO of Unity, wrote a ...
Unity is scrapping its Runtime Fee and returning to its previous seat-based subscription model, with price increases for Unity Pro and Unity Enterprise users. This decision, announced by Unity CEO ...
Unity president and CEO Matt Bromberg announced the company has cancelled its runtime fee. Unity Personal will remain free and will be doubling the current revenue and funding ceiling from $100,000 to ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
Unity has announced that it's canceling its controversial runtime fee policy, reverting instead to a seat-based subscription service while also increasing prices for Pro and Enterprise customers. In a ...
Gabriel has been playing games since he was a kid. Loves most RPG games, platformers, and innovative indie games, and can talk for hours about how the first Fallout is the greatest game ever. He ...
Unity announced today that it was canceling its controversial Runtime Fee for game developers based on game installations. The controversial fee, which applied to games crossing a certain revenue ...
Unity has canceled its Runtime Fee for gaming customers, effective immediately. Last year, Unity announced the controversial Runtime Fee that would charge developers on a per-install basis. Unity ...
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